> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/fps-animation-pack-unreal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/fps-animation-pack-unreal/readme.md).

# README

**FPS Animation Pack** is an advanced plugin, that includes fully animated weapons, procedural animation, and sound effects. This package is available in 3 tiers, the only difference is the price and number of animated weapons.

*Reserve this line for the product trailer.*

## FAQ

### "What tiers does the FPS Animation Pack have?"

The package offers three variations: *Ultimate*, *Pro*, and *Lite*. The only difference is the number of weapons in the pack: 20, 10, and 4 respectively. Here is a detailed breakdown of what weapons you are getting with each tier:

<details>

<summary>Ultimate - $99.99</summary>

1. M1911
2. Kolibri
3. DGL-50
4. X18
5. Viper-357&#x20;
6. MPS5
7. Striker-V
8. ASVal
9. MX16A4
10. AKX200
11. G3
12. KXG12
13. Drake-12
14. Kar98k
15. L96X
16. Mk14EBR
17. SVD
18. MGX5
19. RPG7
20. Grenade

</details>

<details>

<summary>Pro - $49.99</summary>

1. M1911
2. DGL-5
3. MX16A4
4. AKX200
5. Drake-12
6. Mk14 EBR
7. Kar98k
8. MGX5
9. RPG7
10. Grenade

</details>

<details>

<summary>Lite - $24.99</summary>

1. M1911
2. MX16A4
3. Drake-12
4. Kar98k

</details>

### "If I buy the asset on Unity Asset Store, can I get an Unreal Engine version?"

Yes! If you own the **FPS Animation Pack** on the *Unity Asset Store*, you can get a **Personal** version of this asset for Unreal Engine. And vice-versa - if you bought the asset on *Fab*, you can get a *Unity Asset Store version* (1 seat).

{% hint style="success" %}
**Note**: you only get a basic personal license when going from the Unity Asset Store to the Unreal Engine 5 version.
{% endhint %}

### "Does this work with Unreal Engine 4?"

The **FPS Animation Pack** was exclusively designed for *Unreal Engine 5*. However, you still can export FBX files to *Unreal Engine 4* without any problems!

### "How to get the demo scene?"

You can find a link to the demo level in the plugin's content folder.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://kinemation.gitbook.io/fps-animation-pack-unreal/readme.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
