# Broken Character Pose

If a character pose is broken in the play mode, there can several potential issues.

<figure><img src="https://3983499731-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxsGuM7QMKoTm8rnHX3cO%2Fuploads%2FkTAxWe2L30haQXeke32U%2Fimage.png?alt=media&#x26;token=274ef0e1-d51e-4fd9-9391-7bf7c89cfd61" alt="" width="381"><figcaption><p>Example</p></figcaption></figure>

## Reason 1 - Rig type mismatch

The most common problem is the animation type mismatch - when a Humanoid animation is used with a Generic character or vice versa.

The problem might be with:

1. Animations in the animator
2. AnimSequence and custom animations

### How to fix?

Check if the animations in the animator have the correct animation type. You can easily do this by using the Validator Tool <mark style="background-color:blue;">**Windows/FPS Animation Framework/FPS Animation Validator/**</mark>:

<figure><img src="https://3983499731-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxsGuM7QMKoTm8rnHX3cO%2Fuploads%2FkNJcFcmlQ02LTA2Lih5o%2Fimage.png?alt=media&#x26;token=d6e7ded7-5066-470b-9893-346b62479fa6" alt="" width="349"><figcaption><p>Select your character and click the Validate button</p></figcaption></figure>

Validator will let you know if there're any issues, and will provide a possible solution. You also can use this tool to check weapons or animations.

If your Animator animations are fine, make sure to check the **OverlayPose**:

<figure><img src="https://3983499731-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxsGuM7QMKoTm8rnHX3cO%2Fuploads%2F8xllk173fmiYcss0XCbk%2Fimage.png?alt=media&#x26;token=e64fbd26-3105-4a90-a6f3-adc161936e9f" alt="" width="374"><figcaption><p>Make sure that the Overlay Pose type is also the same!</p></figcaption></figure>

{% hint style="danger" %}
**Tip:** custom made animations from the demo are Generic and won't work with Humanoid characters!
{% endhint %}
